Looking for all Articles by Beatrice Colin?

How to make your stories exciting

Beatrice Colin's top tips for keeping your readers on their toes

Age group: 9-11, 12-14, 15-18
Audience: Writers

Last updated: 13 December 2021

Beatrice Colin was a novelist, radio dramatist, and lecturer in creative writing. She inspired both children and adults through her work and writing before sadly passing away in 2019. In this article, Beatrice shares tips and advice for authors on making stories exciting.

I was once given a book by a student about a girl who went into a dangerous forest to seek out a magic ring. So far so good. But she wasn’t alone. Her father came along too and our young heroine spent much of the book sitting under a tree watching her father fight off trolls and monsters. Why, I asked the writer, did you put in the father? It would have been too dangerous for her to go alone, the writer replied. Needless to say, the book was about as exciting as watching your dad cut the garden hedge.

Did Little Red Riding Hood bring her mum? Did Rapunzel have a mobile phone? Did Charlie ever get told by his dentist to cut down on chocolate? No, no and no again. Characters in stories can do all the things that we would/could never do. They can run away from home, time travel, sail with pirates, do magic, live inside a giant peach, avoid tooth decay.

But once you decide that you want to write a story, how do you make it exciting? How do you plot the story so that your readers can’t put it down?

"Our characters go out and do all the things that we’re too scared, sensible, or comfortable to ever consider"

Make it tough right from the start

Make life as difficult as possible for your hero or heroine at the start. This means that they have no back-up; no parents, no lifts, no pocket money, no lovely big bedroom with their own TV. The broom cupboard? That’s more like it. It’s no coincidence that so many characters in children’s fiction are orphans or have wicked stepmothers. If they were too comfortable they wouldn’t feel the urge to go anywhere or do anything.

Give your character a task, something they must pursue

This can be anything from saving the world to finding out who killed their parents. It must be difficult but not impossible. We learn about characters by what they do. While we’re tucked up warm in bed our characters go out and do all the things that we’re too scared, sensible or comfortable to ever consider.

Make terrible things happen to them

If they are on a boat, they get hit by a storm. If they are on a train it gets stuck on a bridge. At night. If they are in disguise, their wig falls off just as the bad guys are passing. Your job as a writer is to make the worst thing you can think of happen to your characters and then work out how they get out alive. Also, each terrible thing must be slightly worse than the previous terrible thing. How bad can it be? Surprise yourself! It’s fine to not know how your story is going to go until you start writing. Making it up as you go is part of the fun.

"Your job is to make the worst thing you can think of happen to your characters, then work out how they get out alive"

Good, then bad, then good, then bad

To make the plot really crack along, borrow a trick from Hollywood and alternate the good and the bad. For example, your hero falls out of a plane (bad), but he has a parachute (good). It doesn’t open (bad), but his fall is broken by a huge tree (good). He starts to climb down but comes face to face with a huge snake (bad). Next time you watch a film you’ll spot this. At the most exciting parts of your book write in short, sharp sentences to quicken the pace. For example: The water was far below. Still as glass. The car screeched to a halt. He closed his eyes. The doors opened. He held his breath. Freeze, a voice cried. He fell.

At the end, make success seem impossible

Near the end of your story, put your characters in a place where getting what they want is seemingly impossible. This is the point where, in real life, we would give up, cry, call the police, phone home. But if you ended your story here, your reader would never forgive you and so our hero or heroine must choose to stay and fight the monster, rescue the dog, conquer the dark side or eat their way out of the sweetie factory.